Current Programming Projects
I am currently working on a software rasterizer that is capable of running
on the SPU's of the Cell processor. My goal is to write a flexible rendering
system that allows for programmable vertex and fragment shaders while still
remaining high performance.
Previous Programming Projects
A tutorial on how to create a self replicating program (called a Quine) in
C. Of course, the ideas presented in the tutorial are equally applicable to
other languages.
After creating a straight forward quine, I decided to create a more elaborate
iterating quine.
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