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This is a simple material. It is called called 'blue' in the TCL script.
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This is a simple material. It is called called 'green' in the TCL script.
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This material is called 'combo'. It is a combination of the
'blue' and 'green' materials. Two perlin noise functions that
are summed together into a single function are used to
distribute the texture. If the value of the function is
greater than zero, the resulting material is 'blue'. Otherwise
the material is 'green'. This demonstrates how material can
be combined together in a tree structure.
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This material is called 'bumpyCombo'. It is created from a
bump-mapping shader that has the 'combo' texture as a
submaterial. This demonstrates how a material can be composed
with another.
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Even more complex materials can be created by combining
materials into a larger tree. For example, the mountains that
I have rendered are meshes with a single material attached.
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