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Web Raytracer

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This raytracer uses signed distance functions to efficiently raytrace a scene using WebGL. It does not rely on any hardware support for raytracing which is found in newer GPU's.

No content creation software was used do design the geometry. All of the various scenes consist of mathematical functions written manually through experimentation.

Inigo Quilez has an excellent page describing SDF ray tracing and how various primitives can be created.

This site was designed and coded by Dave Cope - © 1998-2003