Graphics Engine
During secondary school, I created my own 3D graphics engine. The engine was
created for an independent study project (ISP) for OAC Computer Science. The
engine was created in 1997 IIRC so I didn't have the luxury of using many
modern graphics technologies. The engine was written for DOS, and used SVGA
graphics (via VESA BIOS extensions).
Here are some features
- Portal rendering for HSR - The engine is 100% free of overdraw!!
- Software Rendering - No support for 3D acceleration.
- Totally Dynamic Enironment - No need to precompile maps (like in DOOM)
- Integrated map editor
- 256 colour or 16bit colour rendering
- Optional bilinear filtering of textures
- Ability to script events
- Record/Playback of demos
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